Program Description

PARTICIPANT LEARNING OBJECTIVES

The objectives for the participant designers are to:

    1. learn and explore the latest research in educational gaming, active learning theories, and VR;
    2. use prototyping design processes to develop VR environments and simulation;
    3. evaluate, through qualitative feedback, the impact of the simulation to determine if the learning goals were achieved; and
    4. engage with industry professionals and learn about their experiences in leveraging VR and visualization tools.

The skills that the participants are going to acquire are:

    1. high proficiency in developing User Experience Storyboards;
    2. high proficiency in using SketchUp Make to develop mass models of buildings;
    3. proficiency in importing SketchUp Make models in Unity;
    4. proficiency in using Unity to generate virtual walkthroughs and User Interfaces; and
    5. introductory use of C# programming and coding language.

WORK READINESS COMPENTENCIES

Attendance and Timeliness

The participants will have to attend every class event in order to complete all of the class activities and receive credit for attending the program. If a participant cannot make it to a session they will have to notify the instructor as soon as possible. Additionally, the participants will have to submit deliverables at the end of every session as part of their activities. If a participant cannot deliver on time they will have to notify the instructor as soon as possible.

Critical Thinking and Problem Solving - Collaboration and Teamwork

The participants will have to work together in groups to develop a virtual reality walkthrough by the end of the camp by engaging in problem solving and critical thinking activities.

Communication Skills - Quality of Work

A panel will judge the participants' group virtual reality walkthrough project. The participants will be judged by a panel based on their communication skills and quality of work.

DAILY CLASS STRUCTURE

Hours of Lecture: 15 hours

Hours of Reflection and Discussion: 5 hours

Hours of Project Activities: 30 hours

Hours of Field Trips: 16 hours

Hours of Guest Lecture from Professionals: 6 hours

PROGRAM SCHEDULE

This program will combine lectures, demonstrations, in-class discussion, mini-projects, and presentations. The participants will have to attend a 8-hour class every day for the duration of the course. The program will be composed of one course. The course will last 2 weeks July 29th to August 9th 2019, and the participant will also focus on the development of the virtual prototypes. Several class periods will be available for discussing project presentations and providing specific demonstrations that may be useful for completing the projects. The course will last the duration of two weeks, where each day the participants will participate in lectures, activities, and presentations. For example, the participants will be presented with the latest research and development efforts in the use of technology, such as virtual reality. Additionally, the participants will work in groups on exercises to develop 3D models, import them into game engines, perform design reviews and code user interactions in C#.

LECTURES TOPICS

Introduction to Architecture, Engineering, and Construction (AEC)

The participants are exposed to what engineers do and receive examples of common careers for engineers. They are presented with the important traits of successful engineers, and the different habits and strategies that would lead to a good career in an engineering profession. In particular, they are presented with the professional duties of architectural engineers, civil engineers, and construction managers.

Introduction to Virtual Reality in AEC

The participants are presented with the current applications of virtual reality and visualization tools in the architecture, engineering, and construction industry. In particular, the participants are presented with basic theory of virtual reality, stereoscopy, immersion, and different types of VR systems for design and construction of buildings.

Introduction to the VR Design Process

In this module the participants are exposed the engineering and virtual reality design process. In particular, they are introduced to variation of the Human-Center design process, including analysis, design, and development iterative cycles. This process is specific to designing virtual reality solutions within the architectural, engineering, and construction field.

VR User-Center Analysis

The module will introduce participants to the process of evaluating future users and the implementation environment. Additionally, participants will learn the three ways to collect user data to influence VR design, such as interviews, questionnaires, and observations. In particular, participants will perform on-site observations and interviews on the CSU EB campus.

Storyboarding for User Experience

The participants are trained in the process of developing user interfaces and experiences through the use of storyboarding techniques. In particular, the participants will have to develop a user experience for a prototype that challenges the user to learn about architecture in virtual reality.

Introduction to Modeling in SketchUp

To support the prototyping process, participants will be introduced to the modeling basics of SketchUp. SketchUp is an easy-to-learn prototyping tool used by architects and engineers to develop early concept design and portray future prototype use.

Introduction to Unity Game Engine and Prototype Development

Current professional settings leverage the Unity Game Engine for the development of VR prototypes. In this module participants are introduce to the structure of visualization experiences in Unity. The participants will learn how to code basic graphical user interactions in Unity. Additionally, the participants will learn how to export their 3D prototypes from SketchUp to Unity and activate VR walkthroughs in the space.

COMPANY PROFILES

Turner is one of the largest construction management companies in the United States of America, with a construction volume of $10 billion in 2014.

RAD Urban is a unified group of Architects, Engineer, Builders, Manufacturers and Real Estate Developers Working together, under one roof. They are pioneers in vertical modular construction through the use of innovative technologies and production processes.

Spire Consulting Group, LLC is a multi-disciplined construction engineering consulting firm that provides innovative proactive and forensic services needed to deliver complex projects on time and within budget.

Food Systems Dynamics is an policy consultant firm specialized in leading efforts to promote food security and social equity through advocacy and interdisciplinary research.

SANVEO is a construction technology firm specializing in BIM (building information modeling), VDC (virtual design and construction) and advanced technology consulting solutions.

MICRODESK was founded in 1994 as an Autodesk Reseller with a simple mission – to assist AECO and GIS firms with overcoming the challenges of implementing and utilizing design, construction and geospatial technology.

Facilities

The Virtual Reality Engineering Summer Camp utilizes the Construction Management program’s facilities in the Valley building, rooms 217 and 223. The program possesses two state-of-the-art laboratories dedicated for research and teaching. The Automation and Visualization (AV Lab) is equipped with visualization solutions, on the group or individual level, and a variety of automation robotics equipment. For groups, the AV lab is equipped with an 18’ HoyluTM Huddlewall projection system designed to facilitate integrated and high-performing teams in design and construction problem-solving. For individuals and smaller groups, the AV lab is equipped with high definition virtual reality and augmented reality headsets, such as the Oculus Rift, HTC Vive, and HoloLens.

The Visualization and Immersion Classroom (VIC) is suited for the delivery of large-scale educational interventions. The VIC is a computer laboratory equipped with 48 high-end computers capable of running the latest Building Information Modeling and Virtual Reality software. The VIC is equipped with virtual reality headsets for educational experiences in virtual spaces. Therefore, VIC is equipped with 10 Oculus Rift capable of rendering virtual environments in real-time and can accommodate up to 20 students working on VR projects.

Automation and Visualization Laboratory

Visualization and Immersion Classroom